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Case 01 · 2022 – 2025

Building & Scaling a Customer Journey Practice

From isolated customer feedback to a repeatable improvement system.

Service DesignCustomer ExperienceFacilitationTransformation
01020304050607

At a glance

Context
International B2B engineering services within a global engineering organization
Timeframe
2022 – 2025
Role
  • UX Champion
  • Service Design Facilitator
  • Customer Journey Lead
Scope
Multiple regions · several related engineering services

The challenge

A technical design service was seen as an expert function — but customers increasingly expected an end-to-end service.

As expectations evolved, internal customer sites looked for end-to-end support, transparency, clear ownership and faster responses. Customer feedback, however, was inconsistent, service pain points were largely anecdotal, and improvement opportunities were hard to prioritize.

The first journeys showed that many problems sat outside the technical deliverable itself.

  • Communication

    Many channels and email-heavy collaboration created latency.

  • Responsibilities

    Roles, coordination and handover points were not always clear.

  • Process transparency

    No up-to-date process definition customers could rely on.

  • Customer feedback

    No standardized way to collect and act on feedback.

  • Service access

    Not every customer problem was covered by the service offer.

  • Tools

    Supporting tools needed better usability.

My role

I introduced and continuously evolved a Customer Journey Mapping approach to understand how customers experienced a technical engineering service. Starting from one local journey, it grew into a broader service improvement practice across sites, regions and service types — combining customer discovery, journey mapping, expectation management, pain-point analysis and structured action planning. Over time, the focus shifted from documenting experiences to creating improvement ownership and organizational learning.

UX ChampionService Design FacilitatorCustomer Journey Lead

Prepare

  • Workshop structure and expectation setting
  • UX introduction for participants
  • 5-star service expectation exercises

Facilitate

  • Current and ideal journey mapping
  • On-site and virtual, cross-cultural sessions
  • Multiple customer perspectives in parallel

Follow through

  • Insight synthesis and pattern finding
  • Improvement actions with owners and target dates
  • Feeding learnings into the next journey

Provided expertise

  • Customer Research
  • Journey Mapping
  • Workshop Facilitation
  • Service Design
  • Insight Synthesis
  • Stakeholder Alignment
  • Cross-Cultural Collaboration
  • Improvement Prioritization

Glimpse of the process

Not eight separate workshops, but one approach that matured with every iteration.

  1. 01

    First Customer Journey

    Understanding the end-to-end service experience — from request to handover.

  2. 02

    Closing the feedback loop

    Pain points → improvement activities → a standardized customer feedback survey.

  3. 03

    Customer discovery

    Using UX before an active project to understand what potential customers expect.

  4. 04

    Cross-regional scaling

    Applying the method in a virtual workshop with three customer sites in another region.

  5. 05

    Service-specific journeys

    Moving from one generic journey to dedicated journeys for individual services.

  6. 06

    Cross-service expansion

    Applying the method to a different service — an operational handover service.

  7. 07

    Different experience models

    Seeing that one service creates different journeys depending on the collaboration model.

Facilitating a Customer Journey workshop with colleagues from several sites
Workshop participants clustering pain points on a flipchart during a journey session
Redrawn · Customer journey map structure
Phase 1Request
Phase 2Clarification
Phase 3Design & alignment
Phase 4Delivery
Phase 5Handover & feedback
Customer goal
Get the request accepted
Agree on scope
See progress
Receive on time
Share feedback
Touchpoints
Request form · email
Kick-off call
Review rounds
Status updates
Survey · retro
Pain points
Unclear inputs
Expectations differ
Limited visibility
Late changes
Feedback not closed
Moments that work
Personal contact
Expert advice
Fast iterations
Reliable quality
Being heard
Emotion
Redrawn · The improvement loop
  1. 01Journey workshop
  2. 02Pain points clustered
  3. 03Improvements with owners
  4. 04Implementation
  5. 05Customer survey
  6. 06Next iteration

↺ Survey results feed the next workshop — the loop repeats.

Redrawn · What makes an excellent experience
  • Communication

    Clear, proactive status and a known contact.

  • Expertise

    Advice that goes beyond executing the request.

  • Speed

    Short loops between draft and feedback.

  • Reliability

    Quality and dates customers can plan with.

  • Partnership

    Being involved early, not only at handover.

Key insights

What the journeys kept revealing

Across sites and services, recurring patterns appeared that a single workshop would not have shown.

  • Earlier involvement

    Customers valued expert involvement earlier — before key decisions were already made.

  • Clear ownership & handover

    Where a service ends, and who coordinates what, needed to be explicit.

  • Simpler customer input

    Complex requirement inputs created iterations; simpler checklists helped.

  • Knowledge retention

    Lessons learned and experience sharing needed a structured place.

  • The transition is the critical moment

    In handover services, the hardest part was getting from request to stable operation — not daily operation itself.

  • UX before the project

    Discovery with potential customers built understanding and relationships before any engagement started.

Key decisions

“One generic journey was no longer enough.”

As the service portfolio became more specialized, one broad journey tried to represent too many services, roles and interactions at once. It became hard to tell which pain point belonged to which service. The approach therefore had to specialize too — towards dedicated journeys per service and, later, per collaboration model.

Growing service portfolioGrowing journey complexityService-specific journeys

Earlier

One generic journey

  • Broad overview
  • Many services combined
  • Pain points hard to attribute

Later

Dedicated service journeys

  • Clearer touchpoints
  • Service-specific pain points
  • Clearer ownership, targeted actions
“A workshop is not finished when the map is.”

Every session ended with concrete improvement actions, each with an owner and target date — turning the journey into an improvement loop instead of a document.

Constraints & trade-offs

Working with real customers inside a live service meant balancing ambition with practicality.

  • Limited workshop time

    Expectation setting, mapping and action definition had to fit into one focused session.

  • Remote & cross-cultural

    Virtual formats needed clear structure to keep participation high across regions.

  • Actions owned by others

    Many improvements depended on teams beyond the facilitator — ownership had to be agreed, not assumed.

Outcome

Documented qualitative outcomes — no satisfaction scores or financial figures are claimed.

What changed

  • — Customer feedback became part of the service: a standardized feedback approach created a closed loop between customer insight, implemented actions and future service development
  • — Service improvement became structured: workshops consistently ended in improvement backlogs with named owners and deadlines — not just journey maps
  • — UX scaled internationally: the approach expanded to another region and across multiple sites and stakeholder groups, keeping the same structured methodology
  • — UX expanded beyond the original service: the method was later applied to several other operational, project and engineering services

What this case demonstrates

Customer Journey Mapping becomes far more valuable when treated as an operational improvement tool rather than a standalone UX activity. The biggest impact came not from the maps themselves, but from creating ownership, accountability and a repeatable improvement process.

Facilitation at scaleSystems thinkingInsight → actionMethod developmentInternational collaboration